The latest release of Trian3DBuilder comes with new features, export formats, performance and code base improvements:
The intuitive user interface allows a comfortable and efficient workflow and thus enables the user to generate high-detailed, huge terrains in a matter of hours. The GUI may be configured to the user's individual needs.
Frequently used elements like textures, 3D models or vector generation attributes are managed in libraries and may be extended and edited arbitrarily. You may define data sets, e.g. for different seasons or regions, as well as groups with miscellaneous elements. Furthermore you may reuse libraries from former projects.
The comprehensive vector editing enables you to generate, edit and assign generation attributes to points, lines and areas. Imported data can be corrected and edited with a collection of tools. Smooth lines can be generated by using the Bezier functionality.
A novel modifier concept permits an individual parameterisation of vector data. Combine basic functionalities to receive the designated vector attributes, and thus generate rivers, forest, buildings and much more. Hereby you may always gain fast access to all generation attributes.
Vector data as well as 3d models may be translated, scaled and rotated. Whole groups, single segments or points can be selected and edited. In WYSIWYG mode the data can be edited synchronously in 2D and 3D view. Using a height brush, errors in the source data can be fixed or new reliefs can be generated.
The generated databases may simply be displayed in the integrated 3D viewer and thus various render parameters may be tested. Statistics and visualization of the scenegraph support the user in verifying, analysing and optimizing the scene.